A counter-drone system that finally looks the part

Operators loved how the system worked. It just looked older than the tech inside it. We kept the workflow and redid everything they see.

Role
Product designer via UI Human Factors, sole designer in the final year
Team
Senior design lead (first year), product, engineering
Timeline
~2 years
Platform
Counter-drone defense, web + field tablets
  • 1 → 8one concept screen grown into an 8-module system
  • 16pxbody text, up from 11 to 12px, tested with ~20 users
  • ~90%design-to-code fidelity, against an 80% target

Why it mattered

Sentrycs finds unauthorized drones and takes control of them, at airports, military bases, prisons and ports. Operators were happy with how it worked. The problem was how it looked: old and generic, for a young company showing off serious tech at conferences. And on field tablets the main text was 11 to 12px, in a system where missing an alert really matters.

The solution

Everything operators already knew stayed where it was. Everything they look at got redone, from the live map to analytics, and it all lives in a style guide the dev team actually used.

Live map: the screen operators watch all shift.

After: the redesigned Sentrycs screenBeforeAfter
Drag to compare the legacy UI (left) with the redesign (right). Demo data.
  • Same workflow

    Same layout, navigation, logic and microcopy. Nobody had to relearn a live defense tool.

  • Text you can read

    16px body text with a 14px minimum on a clean rem scale, checked on both tablet and desktop.

  • A map language

    I redrew drone states, markers and zones to match what's common in the market, then tested them on real terrain.

  • Glass that ships

    The glass effect looked great in Figma and was tricky in code. I worked it out with the developers and ran design QA until we hit ~90%.

What we learned

This one taught me you can give a product a whole new look without making anyone relearn it. Seeing the new design front and center in Sentrycs' own marketing videos still makes me smile.

The problem

Of the two problems, the small text worried me most. This is what operators were reading on field tablets, next to where we ended up.

Before

Drone 3 · DJI Matrice 600

Alt 25.1 m · Speed 15 m/s · Sensor dist. 459 m

11 to 12px core text

After

Drone 3 · DJI Matrice 600

Alt 25.1 m · Speed 15 m/s · Sensor dist. 459 m

16px body, 14px floor

Shown at real size. Operators of all ages read this on a tablet out in the field.

The evidence

The lead designer made the first concept screen. My part was figuring out how that one screen turns into a whole product, and later, as the only designer, getting it shipped.

Keep: the UX operators already trust

  • Layout & navigation
  • Operating principles
  • Microcopy

Upgrade: everything they see

  • Colors & contrast
  • A more advanced, modern design
  • Highlighting what makes the product unique
  • SimplicityPractical · systemic · operational
  • EnergyLight · gradient · layered depth
  • ModernNeon accents · glass · dark
The brief we worked from. Keep how it works and change how it looks. It leans on Tractinsky's research, which found people see beautiful interfaces as easier to use.

One screen, broken into parts

Every module uses the same building blocks. Hover or tap one to see where it sits.

The redesigned Sentrycs real-time screen: satellite map with drone markers and zones, and the sky status and drone detail panels on the right

A style guide made for this product

Generic UI kits don’t come with drone states, no-fly zones or satellite maps, so the style guide had to cover them.

Drone icon states from the Sentrycs style guide: regular, mitigate, focused track, attempt mitigation and intercept, each in four list states and several sizes
Drone statesRegular, mitigate, focused track, attempt mitigation, intercept. Each in allow-list, block-list, unknown and disconnected, in five sizes.
No-fly and alert zone states: regular, hover, tablet and tablet selected
Zones, in every stateNo-fly and alert zones: regular, hover, tablet and tablet-selected.
  • Desert satellite background used to test map elementsDesert
  • Snow satellite background used to test map elementsSnow
  • Port satellite background used to test map elementsPort
  • Hills satellite background used to test map elementsHills
Tested on real terrainEvery map element was checked against the kinds of sites customers protect, so markers and zones stay readable on sand, snow, water and rock.
Tablet sizing note: on the 1920 by 1200 tablet, controls are 48px high, round buttons 56px and icons 24px
Built for field tabletsOn the 1920×1200 tablet: 48px controls, 56px round buttons, 24px icons.
Sentrycs style guide index: foundations, map elements, buttons, navigation, forms, panels, feedback and loaders
A system the dev team adoptedFoundations, map elements, forms, panels, feedback and loaders, from atoms to complex components.

The result

Usability tests showed the workflow still felt familiar, operators and stakeholders were really positive, and it shipped. Here’s the operator’s main loop on the final screens.

The new flow · tap a step to see it

Spot it on the map
Find it in Sky Status
Check the details
Look back later
1 / 4
The shipped design. Demo data.

And you can see it in Sentrycs’ own marketing videos:

Pinch to zoom